current proceedings: Irma is now cat 5, expected to trail just north of Greater Antilles and south of Florida. Jose following close by in similar track. hoping for a nice show and responsible damage control in affected parts Haiti get your shit together
>>13685 Mesosphere is indeed colder, but its potential temperature is higher. If you take air and lift it, allowing to expand (because of pressure difference), its temperature will drop by about 10°C per each km. You may note that the gradient of temperatures is never above that; this is expected, for otherwise the warm air would be able to convectively rise, even when dry (condensation of water releases some extra energy, which means that in wet conditions, gradients for triggering convections are lower).
So, the main explanation says: the air rises from equatorial parts of stratosphere, and transports through the upper stratosphere or perhaps even mesosphere towards the pole. The pole has cooled down because stratosphere is heated by UV radiation from the Sun (this is why it can have positive temperature gradient with height); a process that also produces ozone; and during the winter poles receive no solar irradiation, causing it to start cooling down. Also, tropopause is lower at the poles, so stratosphere starts at lower heights and thus higher pressure. So, the equatorial stratospheric air somehow transports across and falls into the polar vortex, where it descends, and heats up (because of pressure differences). Why this happens? It's presumed to be connected to situations of split polar vortex, the details aren't clear, but whenever there's an intrusion of warm air, it seems to come from Tibet (which is high enough to mix up air around the tropopause), or from the Rockies; in both cases apparently a mountain range near the centre of the split polar vortex triggers transport of air over said vortex at lower stratospheric heights into the main vortex in upper stratosphere.
>>13693 I see, I guess. So the air coming down from the higher regions of the stratosphere into the polar vortex warms up and splits and some part (or all?) of it rises back. What does this change in the weather effecting us (as in surfacedwellers and not just us here at about the Carpathian basin)?
This board requires diversity of threads, so let's talk about architecture.
I'd start with stealing some images from some blog and post them there, because I can. This is photos of Soviet projects of 1920-1960s. Sometimes they look straight from Rome or WH40K, it is sad that they weren't implemented (but some of them are pretty crazy though). Modern architecture is a mistake.
1 - project of House of Soviets in Leningrad, 1936 2 - Pantheon of war partisans, project, Moscow, 1942 3 - Victory column at Manezhnaya square in Moscow, 1947 4 - project of Museum of Patriotic War on Red Square, 1943.
It is interesting that they started to draw war projects when war wasn't over.
>>13686 >>13687 Your Latin is that good? Nice. I checked it out (the English translation) and it seems to worth browsing. I don't know your approach but for me it would be a good additional DIY manual. For example how to make certain colors. But it can offer more for even me. I say you should check the table of contents and pick something which really tickles your interest read it (because the book lay-out is very well and parts are divided as a whole), then move to the next. >painting/art thread. We have none. Well, the Music and the BONG thread and a late drawfag thread which was flushed into oblivion but I don't think those really count. You can start one if you have something in mind and we'll see how it goes.
>>13696 Oh, my latin is no existent, I just read translations. As for the painting/art stuff. I don't know if I have enough for a thread, there was just one particular thing I wanted to bring up because I can't find anything about it, but I can always add some other stuff I found out along the way.
>>13699 >my latin is no existent In this case consider downloading this instead: https://www.gutenberg.org/ebooks/20239 The other is Latin. >As for the painting/art stuff. I don't know if I have enough for a thread, That's all right maybe others have stuff to add, maybe it will give us ideas.
>>13567 >>Lenin (Blank) >I heard about this too. While I think that name is bullshit, he was Jewish tho.
It is actually has some real source. Lenin's (Ulyanov's) mother had last name Blank, and her father was a Jew named Israel Blank. Although by Jewish rules Lenin wouldn't be considered proper Jew.
>This law was applied to Jews living on Joseph's domains I dunno outside of these what was the naming conventions or how the family of Trotsky's got their and what could be their original Jewish name.
It was same in Russian Empire, Jews were forced to get last names and they mostly took last names from local language and places - here they was Polish and rarely German. So, person from Russia with last name ending -skiy has good chance to be a Jew.
We had another wave of last name changing in Soviet times, when Jews took Russian last names. Here is Soviet joke:
Jew walks into passport office. - Hello, I want to change my last name. - Ok, what last name do you want? - Petrov - And what last name do you have?
Help me Bernd. Who said this (or something very similar, it's not a word to word quote): >Jews are like salt. The food is tasteless without it, but too much makes it foul as well. A simple googling doesn't help. I'm fairly sure it wasn't a Hungarian who said that.
>>13719 Could be. For some reason I would connect it to some pragmatic absolutist monarch who quick to borrow money from Jewish bankers but as easily would discard them when he feels like it. But I really can't tell. Oh damn.
I remember playing Die by the Sword for a short time. Not exactly like this >>13566 but a pal of mine played it in parallel and we exchanged our opinions and ideas. There were some puzzle or something I couldn't solve, neither did he. Something should have been done but we couldn't figure out what probably because of the lack of English skills or something. Then that was it.
>>13441 Last weekend installed the first one, played now I had some time to test it more extensively than a couple of minutes. Yeah, the controls are awkward as fuck, even with reconfigured keyboard, but manageable. The game feels very enjoyable with a somewhat hard start as for the lack of handholding. To be frank it's enjoyable probably because of that. No map, so I have to be aware the terrain more, tho the game world doesn't look like too huge and every feature is unique. How can I climb down? Upward is ok, but down can be tricky. Some places he just fall down after a short step, other places he jumps which can be too far and misses the next platform and hurts himself on the ground, and at one place I found him bouncing off the cliff into a deadly fall. Crazy. Wanted to murder Mud that obnoxious tick. I led him out of sight then I bashed him with a sword. But he ran away. I haven't seen him since. Good job. Do monsters respawn?
>>13722 Great. I haven't played first one for ages so I might not have much tips, but tell when you move to the 2nd one, I have some fresh knowledge.
Yeah, you're a total pushover in the beginning and every fight is hard but that will slowly change as you progress. However there exist some techniques that will allow you to beat monsters that seems unbeatable at early stage. Lot of opponents have some patterns in movement and attacking that you can counter with your actions and win fights unscratched. Feel free to look for guides how to fight certain enemies. You need to know that in gothic 1 armor works in such a way that weak attacks will never harm some creatures, but in gothic 2 every weapon will deal at least some damage, no matter how weak the attacker and no matter how armored the defender. If you don't feel like killing troll on 1st level then feel free to wait until you're strong enough for normal fight.
As for map, you can buy one in the old camp and then access it by "m" key (or in inventory). I think this is great idea, it gives player indication where he is while maintaining some sort of realism as opposed to modern games of this genre where they give you basically a gps system.
>climbing down Unfortunately no such thing, you'll just have to jump down and hope for the best or just look for other way. IIRC in New Camp you can learn Acrobatics skill which will alow for reduced damage from falling and greater leaps. Also don't forget to experiment a bit. Once in gothic 2 I though I was stuck on a cliff because there was no way that I could jump back without falling into canyon, but I had a scroll that allowed me to transform into a monster and it had different jumping animation that allowed me to escape.
>Mud I played polish version so I don't know who he is. It's the annoying guy from old camp who keeps following you and interupting with his stupid talk? Yeah beating him is the only answer and you only need to do this once.
>respans They do when you progress to the next chapter. Usually if a place was initially belonging to scavengers, then more scavengers will appear. However sometimes it will be a different kind of monster that might hunt the kind that was there earlier, usually it happens in the late game. Some monsters might spawn while doing certain quests.
>>13724 Thanks. Those info might help. Without the default orientation devices which are so common crpgs I had to rely on real life experience and info to get my bearing which gave huge bonus on immersion. I wanted to travel to New Camp, but no map, no compass(! every fucking game has this by default and without actual reason). I heard in the Old Camp that it lies to the East (I think Diego mess it up and he put it in the West where the Sect is). So I had to figure it out where was East. It was dark so I waited for the Sun to come up and where it rises that's East so I headed that direction and ta dah I got to New Camp just fine. Without all that equipment now the Sun isn't just there because, well, every world needs one, it's not just for the scenery, or for the day and night cycle but it can be used for orientation too.
Yeah, Mud is the obnoxious guy in Old Camp who follows you everywhere and stop you to have a conversation in every other minute.